Practice

I am a multidisciplinary artist and designer working at the intersection of spatial experience, digital craftsmanship, and fabrication-aware design. My practice combines conceptual thinking, advanced 3D workflows, and real-world production knowledge to develop immersive installations, experiential environments, and buildable design solutions.

With a strong focus on materiality, visualization, and execution, I specialize in translating complex ideas into refined spatial experiences that balance artistic intent with technical precision. My work bridges concept and realization through a process rooted in experimentation, collaboration, and a deep understanding of how things are made.

Developed while at Brave Design in collaboration with ©Gordon Huether + Partners

The Peaks – Salt Lake City International Airport

Approach

I am driven by curiosity, experimentation, and the pursuit of meaningful spatial experiences. I see design as a tool for transforming abstract ideas into immersive environments that connect people, material, and space in unexpected ways.

Expertise

My expertise spans concept development, advanced 3D modeling, high-end visualization, and fabrication-aware design for installations and experiential environments. I work across the full creative pipeline — from early ideation and visual storytelling to technical modeling and production-ready design support.

Developed while at Brave Design in collaboration with ©Gordon Huether + Partners

The Canyon – Salt Lake City International Airport

Experience

[20 - 26] Sr. Designer - BRAVE DESIGN

As a Senior Designer at Brave Design, I worked on concept development, spatial visualization, and fabrication-oriented design for installation and experiential projects. I collaborated directly with artists and designers through creative design sessions, contributing conceptual ideas, visual direction, and production-ready 3D models.

[18 - 20] Jr. Designer - B Scharf Design

As a Junior Designer, I helped support concept development and spatial visualization for installation projects. I assisted in creative sessions by providing initial visual ideas and developing basic 3D models and technical drawings. My role focused on learning the design-to-fabrication pipeline while helping the team produce the renders and documentation needed for production-ready assets.

[15 - 18] Freelancing

Focused on translating blueprints into hyperrealistic 3D renders and detailed drawing sets for product and architectural projects. I utilized CAD drafting and atmospheric rendering to convert technical data into production-ready environments, ensuring structural precision was balanced with a clean artistic aesthetic.